If you love Jenga, have the hands of a surgeon, and like to hear blocks hit the table, there’s nothing like it. I would announce which version you’re using beforehand.Ī benefit of Grin over Dread is that it eliminates dexterity as a factor. If they pull the Joker during this process they die and the deck gets shuffled and now you remove cards for another death. I will be taking a look at Roll20 card deck features and try to determine if there’s a way to build some custom decks for the game after the first death OR you go round robin and have everyone in the fatal scene make a number of pulls like you do to seed the tower in Dread. Some other nerds have a more elegant solution. There were no deaths until a late-game heroic sacrifice was called to give everyone a chance to flee the mine while the gang leader buried a vampire. While this should have resulted in no difference in the odds of drawing the Joker, we did run the whole session down to only seven cards remaining. Knowing we were doing this, I shuffled the Joker in regularly at the beginning of the session, not burying it in the bottom 20 cards. This had the them feeling like they had some control instead of just watching it play out. Before every draw, players had the option of asking me to cut the deck. I kept control of the deck and had my smartphone broadcasting a separate muted video feed next to my laptop, balanced on a box and just keeping the cards in frame. (Be smarter than me and change your default on each document to “Anyone with the link can edit” before you distribute the links) Players can write their answers into the doc, you can watch in real time if you want and use the chat feature to ask questions privately, and then copy answers into your GM cheat sheet so you don’t have to flip back and forth.Īlso, because of the social distance aspect, we couldn’t share a deck and I didn’t want everyone drawing their own cards via webcam at home. To handle the character questionnaires, I made each sheet its own Google Doc and shared them one at a time with the players. I was going to reduce it to one, maybe two cards so that the post-shuffle world isn’t a foregone conclusion for a little bit (or a griefer’s paradise, but I don’t play with jerks). That feels like a lot and could mean that no one draws cards for a little while after someone dies. Grin says these four cards immediately go to the dead player to act as Aces they can spend to help or hinder the survivors. For Grin, you would shuffle the deck now and remove the requisite four cards per death. Normally, you announce this by knocking the tower over, which feels suitably dramatic. If you stayed, thanks! I kept heroic sacrifices, where they skip drawing all together, get what they want, and die in the process. I made a few modifications and want to share a few ideas about further integrating it into how my table plays, but you could just take this recommendation and go play Dread/Grin right now. It maps very well onto Dread’s Jenga pulls, but can do it remotely. There’s more in there about pulling cards out for smaller parties, or removing cards for players once they’ve died, but the game really is about that simple. If you draw the single Joker in the deck, you die. If any come up as an Ace, keep that card and discard it in the future to not have to draw. If any of them come up face cards, draw that many more. Whenever you need to determine success, pull between one and three cards at the Master’s discretion, based on difficulty/complications. Grin is a one page game from Arcana Games that uses playing cards to resolve actions. The open eye serves as the Joker in a custom Grin deck.
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